|Название игры||The Vanishing of Ethan Carter|
|Локализация||Русская версия. С русской озвучкой|
|Формат раздачи||торрент с exe загрузчиком|
скачать The Vanishing of Ethan Carter без смс It gave method to the game's madness. There were a few times throughout The Vanishing Of Ethan Carter where I wondered, "Why am I only seeing flashbacks and reading about these events?
Where better to do a murder? When I examined certain objects, my character's internal thought process appeared on screen, making observations, pondering what exactly happened here. "Blood? Whose blood? Crow's blood?
Legend of Zelda hadn't just furiously scribbled a message to famed supernatural investigator (and character you play as) Paul Prospero for kicks. This countryside paradise was caught in the tendrils of something terrible.
The segment assumes the player isn't intelligent or observant enough to enjoy the story unless they witness certain scenes. So instead of holding my hand, the game's creators grabbed me by the wrist and tugged until I ended up where they wanted.
There was certainly enough blood dripping from every leaf, tombstone, and especially sharp blade of grassthat's for sure. Oh, did I mention I was in graveyard? Of course I was in a graveyard.
I liked being up that early, скачать The Vanishing of Ethan Carter без смс too. Nobody else was around. I had nothing to be anxious about. I could live in my own little world, in the quiet of my own mind.
Ethan liked telling stories, but his family didn't like that about him. Time and again, they thought he was just making up more creepy, weird stuff. They never believed him, but when bad things happened, they blamed him for them.
All this even though, to be frank, I spent the first hour or so completely at a loss as to what was going on beyond, "Man, something bad sure did happen here." I finally hit a groove after solving my first investigation puzzle, which I did by examining each individual item in what was probably.
I had to hoof it all the way back to the other side of the mapbasically to the game's "final" areaonly to find out I was still missing something. It was agonizing.
Or at least, it tells you their vague locations. Suddenly my organic story experience didn't feel so organic. I could practically hear the cold, mechanical gears grinding as I plodded toward the next game-y goal.
Gaming Bolt. Retrieved April 23, 2015. Purchese, Robert (April 30, 2013). "The next generation is going to be, possibly for the very first time, the next generation of game design". Eurogamer.
On top of that, this portion of the game kinda took a pickaxe to the skull of Ethan Carter 's claims that it doesn't hold your hand. No, this isn't hand-holding in the traditional sensemaking the game easierbut it's a close relative.